新增红色方块
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@@ -402,6 +402,16 @@ function buildVectorTicks({
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});
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}
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function insertPicture(parent, position, modelIndex, groupName) {
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const ball = ballScene.children[modelIndex].clone(true);
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ball.pointId = position.id;
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const point = position.pointData;
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ball.position.set(...point);
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ball.userData = {
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}
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}
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/* ========== Draco解压和GLTF加载器 ========== */
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const dracoLoader = new DRACOLoader().setDecoderPath("/draco/"); // 设置Draco解码器路径
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const gltfLoader = new GLTFLoader().setDRACOLoader(dracoLoader); // GLTF加载器关联Draco
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@@ -499,7 +509,10 @@ export function drawAxes(element, options = {}, ballCallBack) {
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t.wrapS = t.wrapT = THREE.RepeatWrapping;
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}
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);
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nicoCustomFun(sizeX, sizeZ);
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const water = new Water(new THREE.BoxGeometry(sizeX, water_height, sizeZ), {
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// 纹理大小(影响波纹细节)
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textureWidth: 2048, // 可以增加到2048获取更高细节
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textureHeight: 2048,
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@@ -525,9 +538,24 @@ export function drawAxes(element, options = {}, ballCallBack) {
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});
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water.position.set(sizeX / 2, -water_height / 2, sizeZ / 2);
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gridGroup.add(water);
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scene.userData.waterList.push(water);
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}
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function nicoCustomFun(sizeX, sizeZ) {
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const box = new THREE.BoxGeometry(1, 1, 1);
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const material = new THREE.MeshBasicMaterial({ color: "red" });
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const mesh = new THREE.Mesh(box, material);
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for (let i = 0; i <= 5; i++) {
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const clone = mesh.clone(true);
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clone.position.set(sizeX / 5 * i, 0, 0);
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const clone2 = clone.clone(true);
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clone2.position.set(0, 0, sizeZ / 5 * i);
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gridGroup.add(clone);
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gridGroup.add(clone2);
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}
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}
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// 根据配置添加每个面上的网格线
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// const color = 0xffffff, // 0x244b78 2d578a
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const color = 0x2d578a,
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