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light_path_simple.py
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200
light_path_simple.py
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#!/usr/bin/env python3
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"""
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光路可视化Blender脚本
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读取miao_light_path_tsingtao.json文件并使用Blender绘制3D光路模型
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使用方法:
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blender --background --python light_path_simple.py
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输出文件:
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- light_path_simple.blend - Blender工程文件
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- light_path_simple.glb - Web友好格式
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- light_path_simple_render.png - 渲染图像
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"""
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import bpy
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import json
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import os
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import numpy as np
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# 清空场景
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bpy.ops.wm.read_factory_settings(use_empty=True)
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def load_light_paths(filename):
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"""加载光路数据"""
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try:
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with open(filename, 'r', encoding='utf-8') as f:
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data = json.load(f)
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print(f"成功加载光路文件: {filename}")
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print(f"包含 {len(data)} 条光路")
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return data
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except Exception as e:
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print(f"加载光路文件失败: {e}")
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return []
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def create_light_path_material(color=(1.0, 0.2, 0.2, 1.0)):
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"""创建光路材质"""
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mat = bpy.data.materials.new(name="light_path")
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mat.use_nodes = True
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nodes = mat.node_tree.nodes
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links = mat.node_tree.links
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# 清除默认节点
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nodes.clear()
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# 创建发光节点
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emission = nodes.new(type='ShaderNodeEmission')
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emission.inputs['Color'].default_value = color
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emission.inputs['Strength'].default_value = 1.0
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# 创建输出节点
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output = nodes.new(type='ShaderNodeOutputMaterial')
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# 连接节点
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links.new(emission.outputs['Emission'], output.inputs['Surface'])
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return mat
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def create_light_path_curve(points, name="light_path"):
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"""创建光路曲线"""
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# 创建曲线数据
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curve_data = bpy.data.curves.new(name, type='CURVE')
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curve_data.dimensions = '3D'
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curve_data.resolution_u = 12
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curve_data.bevel_depth = 0.02
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curve_data.bevel_resolution = 4
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# 创建样条线
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spline = curve_data.splines.new('POLY')
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spline.points.add(len(points) - 1)
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# 设置点坐标
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for i, point in enumerate(points):
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spline.points[i].co = (point[0], point[1], point[2], 1.0)
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# 创建曲线对象
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curve_obj = bpy.data.objects.new(name, curve_data)
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bpy.context.collection.objects.link(curve_obj)
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return curve_obj
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def create_light_paths(light_paths):
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"""创建所有光路"""
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objects = []
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# 颜色方案
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colors = [
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(1.0, 0.2, 0.2, 1.0), # 红色
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(0.2, 1.0, 0.2, 1.0), # 绿色
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(0.2, 0.2, 1.0, 1.0), # 蓝色
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(1.0, 1.0, 0.2, 1.0), # 黄色
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(1.0, 0.2, 1.0, 1.0), # 紫色
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]
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for i, path in enumerate(light_paths[len(light_paths):]):
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if len(path) < 2:
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continue
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# 选择颜色
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color = colors[i % len(colors)]
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# 创建材质
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material = create_light_path_material(color)
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# 创建光路对象
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obj = create_light_path_curve(path, f"light_path_{i}")
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# 应用材质
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obj.data.materials.append(material)
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objects.append(obj)
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print(f"创建光路 {i+1}: {len(path)} 个点")
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return objects
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def setup_scene():
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"""设置场景"""
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# 添加相机
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bpy.ops.object.camera_add(location=(10, -10, 8))
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camera = bpy.context.active_object
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camera.rotation_euler = (1.0, 0, 0.785)
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bpy.context.scene.camera = camera
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# 添加灯光
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bpy.ops.object.light_add(type='SUN', location=(5, 5, 10))
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sun = bpy.context.active_object
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sun.data.energy = 2.0
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# 设置世界背景
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world = bpy.context.scene.world
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if world is None:
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world = bpy.data.worlds.new("World")
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bpy.context.scene.world = world
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world.use_nodes = True
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bg_node = world.node_tree.nodes['Background']
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bg_node.inputs['Color'].default_value = (0.05, 0.05, 0.1, 1.0)
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bg_node.inputs['Strength'].default_value = 0.5
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def save_files():
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"""保存文件"""
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try:
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# 保存Blender文件
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blend_path = os.path.abspath("./light_path_simple.blend")
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bpy.ops.wm.save_as_mainfile(filepath=blend_path)
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print(f"Blender文件已保存为: {blend_path}")
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# 导出GLB文件
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glb_path = os.path.abspath("./light_path_simple.glb")
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bpy.ops.export_scene.gltf(
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filepath=glb_path,
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export_materials='EXPORT'
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)
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print(f"GLB文件已导出为: {glb_path}")
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# 渲染图像
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scene = bpy.context.scene
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scene.render.resolution_x = 1280
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scene.render.resolution_y = 720
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scene.render.image_settings.file_format = 'PNG'
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render_path = os.path.abspath("./light_path_simple_render.png")
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scene.render.filepath = render_path
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bpy.ops.render.render(write_still=True)
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print(f"渲染图像已保存为: {render_path}")
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return True
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except Exception as e:
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print(f"保存文件时出错: {e}")
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return False
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def main():
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"""主函数"""
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print("🎨 光学系统光路可视化 - 简化版")
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print("=" * 40)
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# 加载光路数据
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light_paths = load_light_paths("miao_light_path_tsingtao.json")
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if not light_paths:
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print("❌ 无法加载光路数据")
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return
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print(f"处理前10条光路...")
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# 创建光路对象
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light_path_objects = create_light_paths(light_paths)
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# 设置场景
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setup_scene()
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# 保存文件
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if save_files():
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print("\n🎉 任务完成!")
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print(f"成功创建了 {len(light_path_objects)} 条光路")
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else:
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print("\n❌ 保存文件失败")
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if __name__ == "__main__":
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main()
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